![]() ![]() ![]() Hell, I remember paying $2.00 an hour for early online flight sims - AirWarrior and Warbirds. For the hours of enjoyment they've given me, I've flipped em about 60 bucks over the last few years. I play LoL (badly) and they've got a good model - $ only buy vanity items and its not pay to win. Excuse me while I find the smallest violin in the world to play in sympathy for your hurt feelings. 100? 200? a buck or less an hour is pretty cheap entertainment. It just took a bit longer to get figured out by the PC AAA gaming industry.Īs far as the "outrage" around here about paying 60-100 bucks and "only" getting 2-4 years of play before a service is shut down - how many hours did you play. Shortly thereafter, more stuff was available to buy online and the advent of mobile and various FB games contributed to the development of microtransactions. Was a nice little sideline until the games got wise and started making it harder and harder to do. I knew a comic shop guy who had a bank of PCs in the back where he payed kids a buck or three an hour or so to play games to grind up levels to grab items via XP that he would then sell on Ebay for way more than he payed the kids to earn them. ![]() Microtransactions were presaged, as noted before, by the sale of virtual items for real money on Ebay for Everquest and WoW. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |